<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Flash Player 8 has DirectX and OpenGL optimizations?</title> <atom:link href="http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/feed/" rel="self" type="application/rss+xml" /><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/</link> <description>My ideas on the web and mobile application/game technologies</description> <lastBuildDate>Sat, 27 Jun 2015 02:02:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=</generator> <item><title>By: Mark</title><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/#comment-24706</link> <dc:creator>Mark</dc:creator> <pubDate>Mon, 12 Feb 2007 13:03:56 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/2007/01/23/180/#comment-24706</guid> <description><![CDATA[Yes I would be interested in knowing about any ability to be able to script by calling DirectX commands... Mainly so I can make my text animations more smooth]]></description> <content:encoded><![CDATA[<p>Yes I would be interested in knowing about any ability to be able to script by calling DirectX commands&#8230; Mainly so I can make my text animations more smooth</p> ]]></content:encoded> </item> <item><title>By: Renaun Erickson</title><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/#comment-19280</link> <dc:creator>Renaun Erickson</dc:creator> <pubDate>Wed, 24 Jan 2007 16:55:19 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/2007/01/23/180/#comment-19280</guid> <description><![CDATA[Thanks Ryan, please do tell us more if you find about the details.]]></description> <content:encoded><![CDATA[<p>Thanks Ryan, please do tell us more if you find about the details.</p> ]]></content:encoded> </item> <item><title>By: Ryan Stewart</title><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/#comment-19086</link> <dc:creator>Ryan Stewart</dc:creator> <pubDate>Wed, 24 Jan 2007 10:04:02 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/2007/01/23/180/#comment-19086</guid> <description><![CDATA[Hey Renaun and Jesse, I&#039;m sorry I don&#039;t have more info about that, but I&#039;ll try and track it down. I interviewed Mike a while ago but just now got everything cleaned up enough to post. My notes are pretty rough so I don&#039;t remember if he elaborated on that more.]]></description> <content:encoded><![CDATA[<p>Hey Renaun and Jesse, I&#8217;m sorry I don&#8217;t have more info about that, but I&#8217;ll try and track it down. I interviewed Mike a while ago but just now got everything cleaned up enough to post. My notes are pretty rough so I don&#8217;t remember if he elaborated on that more.</p> ]]></content:encoded> </item> <item><title>By: JesterXL</title><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/#comment-18738</link> <dc:creator>JesterXL</dc:creator> <pubDate>Tue, 23 Jan 2007 22:37:41 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/2007/01/23/180/#comment-18738</guid> <description><![CDATA[Yeah, no clue about the DirectX part... confusing since I&#039;ve never read anything publicly about Flash Player &amp; DirectX with regards to Adobe.  Plenty of people made DirectX and OpenGL Flash Player accelerators back in the day, but these were EXE wrappers, not actual code additions to the Flash Player.  Cool to hear it&#039;s on the horizon, nonetheless.]]></description> <content:encoded><![CDATA[<p>Yeah, no clue about the DirectX part&#8230; confusing since I&#8217;ve never read anything publicly about Flash Player &amp; DirectX with regards to Adobe.  Plenty of people made DirectX and OpenGL Flash Player accelerators back in the day, but these were EXE wrappers, not actual code additions to the Flash Player.  Cool to hear it&#8217;s on the horizon, nonetheless.</p> ]]></content:encoded> </item> <item><title>By: Renaun Erickson</title><link>http://renaun.com/blog/2007/01/flash-player-8-has-directx-and-opengl-optimizations/#comment-18734</link> <dc:creator>Renaun Erickson</dc:creator> <pubDate>Tue, 23 Jan 2007 22:31:39 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/2007/01/23/180/#comment-18734</guid> <description><![CDATA[Jesse, Thanks for the links.  I assume then this is for Mac only.  Cool nonetheless.]]></description> <content:encoded><![CDATA[<p>Jesse, Thanks for the links.  I assume then this is for Mac only.  Cool nonetheless.</p> ]]></content:encoded> </item> </channel> </rss>
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