Category Archives: Android

Android development related

PickQuick Source Code

I have been demoing a game called PickQuick across devices at conferences like MAX and user group meetings. I like to use the RTMFP local multicast feature to make it easy for devices to find each other and communicate. Here is a video of the game in action running across 5 devices (both Android and [...]

Using WiiMote’s with your AIR for Android Applications

NOTE: I use WiiMote app now instead of WiiController. I also use a Motorola Atrix and the WebTop app. I demoed an application at my MAX session using 2 Wiimotes, a Droid X, and HDMI out to a TV. I am finally getting around to blog about the Wiimote and AIR Android setup. I have [...]

Repacking an AIR based .apk to PlayBook .bar

This is another one of those tidbits that is mean as a FYI. It might be useful in prototyping or trying out old content without having to setup a specific project for the PlayBook. These steps assume that you have installed the BlackBerry Tablet OS SDK in the default location of {APPLICATIONS_PATH}/Adobe Flash Builder 4/sdk/blackberry-tablet-sdk-0.9.0. [...]

Overview of Mobile Development with AIR

For those out there new to the Adobe technology mobile frenzy there is a bunch of information out there to weed through. I wanted to post a quick checklist of things you need to start developing for the current AIR targeted platforms. The AIR runtime is currently on a lot of different platforms (Android, iOS, [...]

GPU renderMode for AIR mobile profile and caching clarification

The mobile profile for AIR, which is most prominently demonstrated through the AIR for Android runtime, provides the renderMode options CPU, GPU, and AUTO. Currently AUTO is the same as CPU mode. The GPU mode puts your application into a state where all the rendering steps, both rasterization and scene composition, are handled by the [...]

MAX Sessions – Games and Well-Behaved AIR for Android Applications

I will be speaking at MAX this year. I have the opportunity to present in two session, one by myself and the second with David Knight of the AIR team. Here are the titles of the session as some preview videos: MAX SESSION: Developer Tips for Building Great Games using AIR for Android WATCH ONLINE [...]

Pre-Hero Flex AIR for Android Workflows with Flash Builder 4

Until the next preview releases of Flash Builder "Burrito" come out the mobile workflow in Flash Builder has yet to be defined. By the way a great place to come learn about the latest "Burrito", "Hero", and "Panini" information is at MAX in Los Angelos next month. In this post I'll walk through one possible [...]

Droid Incredible, Droid X, and Droid 2 all running Flash Player 10.1.95.1

I finally received the Droid X Froyo update today. Besides the Droid 2 which came preinstalled with Froyo and Flash Player (10.1.72), the Droid X and Droid Incredible both received their Flash Players (10.1.72) with the OS updates. The next step to upgrade the Flash Player is to go to the Market icon and search [...]

Closing AIR for Android Applications

With the different devices out there that do allow for full multitasking by default for all applications it produces a need to be able to programmatically exit applications. The use case I have is I build Flex or ActionScript only applications that get packaged up for devices, usually these are testing applications where I want [...]

Droid Incredible Update to Froyo with Flash Player in the Update

My wife's Droid Incredible received the Froyo update notice today. Interestingly it mentions Flash Player in the update text. Here is some highlights from the text: "This Android™ 2.2 (Froyo) software update includes new enhancements to support Adobe" Flash" Player 10.1 (pre-installed), support for 720p video recording, and many other improvements for your DROID Incredible [...]