Category Archives: Flash Builder

Anything to do with the Flash tools Builder and Flash Pro.

Upcoming Game Conferences I’ll be at

With the shift of my focus on Flash’s gaming focus it means I get to attend game conferences. Adobe will have a presence at GDC and Flash Game Summit as well as other events through the year. I will be in San Francisco for both Flash Game Summit and GDC. If you haven’t taken the [...]

An Approach to setting wmode for Stage3D project in Flash Builder

There are a lot of posts on how to configure projects to get up and running with Stage3D. With Flash Builder 4.6 and Flex 4.6 SDK some of the steps are not needed, like getting a different playerglobal.swc and setting the -swf-version=13. But you still need to set the wmode=”direct” in the index.template.html for Stage3D [...]

Customizing Flex applicationDPI for a multiple screen size application

Building a Flex mobile application that works across smartphones and tablets takes an understanding of screen sizes, screen dots per inch (DPI) and screen resolutions. In the current landscape of devices typically you consider a tablet something bigger then a 5-6 inch physical screen. Also in the current device landscape screen resolutions are for tablets [...]

Hackathons Are Becoming Quite Popular

I have seen an increase of mobile hackathons, hack days, and/or startup weekends in the last year. Typically the format runs over 1-3 day timeframe, where teams come together and code up a storm. Typically prizes are decent, people are friendly, and its a great way to learn new things. I would definitely recommend it [...]

Caltrain Times at MAX and Source Code

I have been working on an application called Caltrain Times. It is available in quite a few marketplaces and runs across smartphones and tablets. I have made the source code for this application available on my github here. Adobe MAX is coming up in a few weeks and I will be speaking again at MAX. [...]

Using Flash Builder’s Mobile Workflow with Flash Professional Projects

Flash Professional and Flash Builder both have mobile workflows. If you want to use the mobile workflow of Flash Builder with a Flash Professional project take a look at the video at the end of the post. The basic idea is to use Flash Professional and/or Flash Professional Project type in Flash Builder as the [...]

Adding Android Development Tools (ADT) to Flash Builder 4.5.1

I am looking at doing some Android development to extend my AIR applications (AIR Native Extension). There is not a lot of public information on AIR Native Extensions but you can check out some information here. For those that really want to start playing with it right now you can apply for the private prerelease [...]

Non-debug SWFs in Flash Builder

So this is a little tip that has been coming up more and more often because of the need to export applications to the various package types (.bar, .apk, .ipa) and tooling not quite being there (or plugin support out of sync etc...). The proper way to create a non-debug version of a specific package [...]

PlayBook sample ActionScript Application using QNX components

I recently participated in the BlackBerry Developer Day co-presenting the BlackBerry PlayBook Tablet Bootcamp: Adobe AIR sessions. We led developers through the process of installing all the tools (Flash Builder Burrito, VMWare, BlackBerry Tablet OS SDK and Simulator) and getting up and running to build their first application. As part of this presentation I wanted [...]

Browse Files on PlayBook

My fellow Adobe Evangelist Daune wrote a nice application using Flash Builder Burrito and Flex Hero that browsers a devices file system and lets you see the details of the files. I wanted to see what this application looked like on the PlayBook.