Category Archives: Adobe Flash Platform

How To Know That Your Flash Content Requires a Premium Feature License

A license is needed for your SWF if it uses premium features. The current premium feature that requires a license is a SWF that makes use of Stage3D and ApplicationDomain.domainMemory APIs at the same time. If only one is used without the other a license is not required. Still not sure if your application requires [...]

Epic Games Unreal Engine in the Browser Try For Yourself

You can now try out the Epic Games Unreal engine running in the browser for yourself. All you need is the Flash Player 11.2 RC installed and then go to the http://unrealengine.com/flash/ website. Here is a screenshot of it running in Chrome on my MacBook Pro: Mark Rein form Epic Games talks about the latest [...]

Flash Game Summit 2012

Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world. [...]

Upcoming Game Conferences I’ll be at

With the shift of my focus on Flash's gaming focus it means I get to attend game conferences. Adobe will have a presence at GDC and Flash Game Summit as well as other events through the year. I will be in San Francisco for both Flash Game Summit and GDC. If you haven't taken the [...]

An Approach to setting wmode for Stage3D project in Flash Builder

There are a lot of posts on how to configure projects to get up and running with Stage3D. With Flash Builder 4.6 and Flex 4.6 SDK some of the steps are not needed, like getting a different playerglobal.swc and setting the -swf-version=13. But you still need to set the wmode="direct" in the index.template.html for Stage3D [...]

The Gaming Side of Renaun

I love games. Both PC and Board/Card games. I loved exploring different interests in college from computers, archeology, and music. Through all those years and up to now gaming has always been apart of me. Great memories around gaming shaped me up to day. Like having a paper route when I was 12, just to [...]

Customizing Flex applicationDPI for a multiple screen size application

Building a Flex mobile application that works across smartphones and tablets takes an understanding of screen sizes, screen dots per inch (DPI) and screen resolutions. In the current landscape of devices typically you consider a tablet something bigger then a 5-6 inch physical screen. Also in the current device landscape screen resolutions are for tablets [...]

Flash Embed Font Unicode Range Generator

First off I am not sure why I haven't made this before. I have needed this over the years on a couple of projects. If you are embedding strings in an application and you know exactly what characters are being used this will come in handy to save on the SWF size. You can tell [...]

Applying styles to StyleableTextField with Flex CSS

The following code example comes from my experience in building the Caltrain Times mobile application. In the process of building out Caltrain Times I needed to convert some MXML item renders into ActionScript item renderers. I used some Flex CSS class selectors to change the look and feel for some labels based upon a selected [...]

Hackathons Are Becoming Quite Popular

I have seen an increase of mobile hackathons, hack days, and/or startup weekends in the last year. Typically the format runs over 1-3 day timeframe, where teams come together and code up a storm. Typically prizes are decent, people are friendly, and its a great way to learn new things. I would definitely recommend it [...]