PickQuick Source Code

Posted on December 9, 2010 | Comments Off

I have been demoing a game called PickQuick across devices at conferences like MAX and user group meetings. I like to use the RTMFP local multicast feature to make it easy for devices to find each other and communicate. Here is a video of the game in action running across 5 devices (both Android and iOS):

Game Preview for my game and AIR related MAX Session from Renaun Erickson on Vimeo.

For a explanation of what the underlying Flash Player API’s that are used you can check out James Ward’s post here.

I also showed this same code and application running on a PlayBook device at the recent Meet the PlayBook event in NYC (I hopefully will be showing it off at Toronto and SF next week as well).

Last but not least the source code for the PickQuick game is available for you to explore on github. I might post later about the code I have in the game that checks for 5 inch devices with a low PPI and how it scales those devices differently, you can find me talking about this type of scaling in my MAX session here.