My Creative Cloud Workflow Contest: 8 Way Character Animation

UPDATE I am getting feedback from pure creatives about not knowing how to do the dev part of the contest. It is ok to reuse and modify the example code I provided, so if you are a creative or dev but not sure how to do the other part of the contest make use of the examples provided. Hopefully you will learn something in the process and provide some insight in how you do your part of the task.Rules: You must use one of the Adobe Creative Cloud...

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Using Illustrator from the Adobe Creative Cloud and Pixi.js to Create an 8 Way Character Animation

Adobe Creative Cloud Products Used: Illustrator from the Adobe Creative CloudOther Technology: pixi.jsDemo: Live DemoSource Files: Source Illustrator and pixi.js filesCreative Cloud Workflow: In this video I am demonstrating one way of creating an 8 way character animation. Moving a character up, down, left, right, and along all the diagonals is a common task in creating games. In this workflow an 80x80px character is animated over 8 x 8...

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Using Fireworks and Loom to Create 8 Way Character Animation

Adobe Creative Cloud Products Used: Adobe Fireworks CS6Other Technology: Loom engine – http://theengine.co/ – Free license ($500 value) for the next 20 daysSource Files: Source Fireworks and Loom filesCreative Workflow: In this video I am demonstrating one way of creating an 8 way character animation. Moving a character up, down, left, right, and along all the diagonals is a common task in creating games. In this workflow an...

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Integrating Brass Monkey into Waste Invaders

Have you had a chance to check out the gaming.adobe.com site? If not, you’re missing some great showcase apps and resources for game developers working with Flash and AIR. One of these resources is a game called Waste Invaders which also has source code available. http://gaming.adobe.com/getstarted/ Waste Invaders is a great web and mobile example of a Stage3D top down airplane shooter game. It would be cool to be able to control the web...

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My ActionScript Game Server with 15,000 Concurrent Connections

Goal Create a game using ActionScript for both the server side game server and the client side game with the ability for a large number of concurrent (10,000+) socket connections. Make sure memory and performance of the application are up to the task. What am I talking about? This blog post will explain how I created a socket server running on an Amazon EC2 Ubuntu server with more than 15k+ concurrent connections. This socket server has all the...

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