An Approach to setting wmode for Stage3D project in Flash Builder

There are a lot of posts on how to configure projects to get up and running with Stage3D. With Flash Builder 4.6 and Flex 4.6 SDK some of the steps are not needed, like getting a different playerglobal.swc and setting the -swf-version=13. But you still need to set the wmode="direct" in the index.template.html for Stage3D content to run. Reading a bunch of posts some people just change this by hand for each project. Others post about how to...

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Using Flash Builder’s Mobile Workflow with Flash Professional Projects

Flash Professional and Flash Builder both have mobile workflows. If you want to use the mobile workflow of Flash Builder with a Flash Professional project take a look at the video at the end of the post. The basic idea is to use Flash Professional and/or Flash Professional Project type in Flash Builder as the compilers. They compile the swf’s, but do not handle the packaging of the mobile application. Then you create a Flash Builder...

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Adding Android Development Tools (ADT) to Flash Builder 4.5.1

I am looking at doing some Android development to extend my AIR applications (AIR Native Extension). There is not a lot of public information on AIR Native Extensions but you can check out some information here. For those that really want to start playing with it right now you can apply for the private prerelease program here : https://www.adobe.com/cfusion/mmform/index.cfm?name=prerelease_interest In the rest of this post I’ll explain how...

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Using Flash Builder 4.5 to Package Arbitrary SWFs for iOS, Android, and PlayBook

Note: Using non-mobile optimized SWFs will most likely perform poorly. For example using any SWFs created with Flex SDKs before 4.5 should really be done with Flex 4.5 or higher. Do you want to create Flash/AIR content for the different devices and don’t know where to start? Maybe you have some old SWFs that you want to try on a device or get your SWFs from another source (like an already package apk that you want to try on iOS with out...

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