Playing with Feathers UI Components for Starling Framework

The Starling Framework allows developers to build 2D hardware accelerated (Stage3D API) games with an API similar to the flash.display.* classes. This framework is used by Angry Birds on Facebook. The Starling community is quite vibrant and many extensions are being made for it. One of these extensions that has grown into a full project by it self is called Feathers UI (previously known as Foxhole UI components), developed by Josh Tynjala. The...

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Using the New Inline Metadata in ASC2

UPDATE: There are ASC2 changes to the [Inline] feature since preview 3 (Oct 8th) There are many changes coming to tooling around ActionScript. One of the latest changes is something you can find in the labs.adobe.com release of Flash Builder 4.7. It’s the new ActionScript compiler, aka ASC2. Thibault does a great introduction blog post on the new compiler. ASC2 has a lot going on, from better compiler times to supporting the new...

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Integrating Brass Monkey into Waste Invaders

Have you had a chance to check out the gaming.adobe.com site? If not, you’re missing some great showcase apps and resources for game developers working with Flash and AIR. One of these resources is a game called Waste Invaders which also has source code available. http://gaming.adobe.com/getstarted/ Waste Invaders is a great web and mobile example of a Stage3D top down airplane shooter game. It would be cool to be able to control the web...

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Are AAA 3D Games for the Web Possible?

I will be talking about this question at PAX Dev in Seattle on Aug 30th. Here is the description: Building AAA 3D games for the Web require many features, including GPU hardware acceleration, shader languages, audio, input, content loading, content caching, and full screen support. This presentation will cover feature comparison of WebGL/HTML5, Flash, Unity and other supporting technologies and their potential in enabling developers to create...

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Flash Game Summit 2012

Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world. Adobe is a sponsor and this year they provided live streaming as well as recordings of the sessions. So if you were not able to attend in person you...

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