The latest AIR 3.4 and Flash Player 11.4 Feature Details

If you have not stayed up with all the changes in the runtimes you should check out whats coming in the upcoming “Dolores” release. You can check out the public beta drops of AIR 3.4 and Flash Payer 11.4 on labs.adobe.com. There a lot of very cool features coming in 11.4, here is the list from the release notes. Release featuresActionScript Workers (Flash Player) Stage3D “constrained” profile for increased GPU reach...

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Introducing the Caltrain Times Application

I have been working on a mobile application and finally have it released in the major marketplaces. It has been a great learning experience to go through the mobile developement process. The mobile application I have been working on is called Caltrain Times. The purpose of the application is to help commuters of the Caltrain system easily navigate the train schedules through a good looking interface. If you are not familiar with Caltrain, it...

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Why Native Extensions for AIR

With the release of the RC builds of AIR 3.0 and Flash Player 11 on labs more details about the coming runtimes is being discussed publicly. I want to focus on one of the new features called Native Extensions for AIR, Oliver Goodman does a great job explaining the feature and some of the details of how it works. To get more information you will not want to miss MAX 2011 in LA. Now to the why. Why would you use Native Extensions for AIR? Let us...

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Digital Fun in the Digital Home: TV, Tablets, & Smartphones

Update: slides from WebDU are posted on SlideShare I will be talking about a topic I am very interested in over the next couple of months at various conferences. I will be kicking off this presentation at WebDU in Australia on April 14th. The topic is the title of my post: Digital Fun in the Digital Home. I will be going over the current landscape of Adobe runtimes across TVs, Tablets, & Smartphones. I will be exploring a lot of concepts...

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Tips for iOS AIR Development

With the update to iOS development with AIR 2.6 developers can now package iOS applications with the same tool, called adt, that is used for desktop AIR applications. The main difference with the iOS target is that some cross compilation is happening along with the packaging. This does take some time, but another part of the iOS development time suck is getting the packaged .ipa on the device. If you are finding yourself deleting/removing your...

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