Flash Game Summit 2012

Posted on March 6, 2012 | Comments Off

Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world.

Adobe is a sponsor and this year they provided live streaming as well as recordings of the sessions. So if you were not able to attend in person you can catch some of the latest topics around gaming with the Flash platform. There were two rooms with with session through the day so here they are separate by room:

Robertson Auditorium
WelcomeJosh Larsonhttp://partners-ar.adobeconnect.com/p10j7raiidd/
Flash The Next GenerationLee Brimelow / Thibault Imberthttp://partners-ar.adobeconnect.com/p84glz9113f/
SAS:  Zombie Assault 3Chris Harris / Jonathan Hopcrofthttp://partners-ar.adobeconnect.com/p5g1mwjvvcu/
Mobile Gaming Goes BoarderlessPeter Relan / Suran Markosian / Ben Savagehttp://partners-ar.adobeconnect.com/p8tzebm31ge/
Mochis Award ShowSponsored By Armored Gameshttp://partners-ar.adobeconnect.com/p515odcc3xo/
Kingdom RushAlvaro Azofra / Gonzalo Sande / Pablo Realinihttp://partners-ar.adobeconnect.com/p2am4xm3asx/
For Your Ice OnlyeReece Millidgehttp://partners-ar.adobeconnect.com/p3fdn7cvzy4/
It’s The End of The World And We Know it.Ben Garneyhttp://partners-ar.adobeconnect.com/p9dh8z22yjw/
It’s A Long Way to The TopDavid Scott / Paul Preecehttp://partners-ar.adobeconnect.com/p20c2imvu74/
Chasing ChinaChris Shenhttp://partners-ar.adobeconnect.com/p5vzvma4a11/
Fisher Room
Panel: Flash Development Life 2012Moderated by: Ethan Levy, Producer, BioWare San Francisco  Panelists: Sean McGee, Developer, Diseased ProductionsAndrew Sega, Lead Engineer, Sojo StudiosDan Stradwick, Developer, Monstrumhttp://partners-ar.adobeconnect.com/p9ewajrc1fq/
Two Dimensions of Awesome: Advanced ActionScript for Platform GamesIain Lobb, Managing Creative Director, Dull Dude Ltd.http://partners-ar.adobeconnect.com/p71gwods77j/
Getting Some Perspective: Away3D 4.0 & FriendsRob Bateman, Co-Founder, Away 3Dhttp://partners-ar.adobeconnect.com/p3qpzsv9gw7/
Going MobileNate Beck, Principal Architect, ZaaLabs, Ltd.http://partners-ar.adobeconnect.com/p4k55h49x30/
Winning With AudioSelcuk Bor, CEO & Founder, Symphony of Spectershttp://partners-ar.adobeconnect.com/p3ja0j9hl6m/
Ponycorns & The Price of PopularityRyan Henson Creighton, President, Untold Entertainment Inc.http://partners-ar.adobeconnect.com/p12ns4cb8l6/
ScreenplayTom Vian, Freelance Game Developer, Super Flash Bros.http://partners-ar.adobeconnect.com/p43hdz1tfs6/

Some take a ways for me after talking with people at the conference are there are still alot of students that are building Flash games. Although they say their teachers and schools could use some more love. If you have a large student base and doing senior gaming projects, and are thinking of using Flash as the platform feel free to reach out to me and I’ll try and help as much as I can. Next thing I noticed is people are building a lot of Flash games, but people are still not quite using Stage3D in mainstream. This is for various reasons, dev cycles, Flash Player runtime releases, mobile AIR 3.2, etc… but uniformly people want to get their Flash games seen. So again if you have some great looking content, using the latest Flash Player features the better, send them my way and I’ll take a look.

Good luck and on to a great future of Flash gaming. And if you are looking for some of the latest info check out Lee and Thibault session above. And the new http://gaming.adobe.com site to participate in the telling of the Flash for gaming story.