Flash Player 8 has DirectX and OpenGL optimizations?

Posted on January 23, 2007 | 6 comments

I was reading the “Interview with Mike Downey, Sr. Product Manager for Apollo” over on Ryan Stewart’s blog and came across something. When asked about hardware acceleration Mike said,

We’ve already made some good progress starting with Flash Player 8 where we added DirectX and OpenGL optimizations to boost graphics performance.

Does any one know more of the specifics of this statement? Are there tests to show the performance differences (now that we have Flash Player 9 for Linux)?

  • http://www.jessewarden.com JesterXL
  • http://www.renaun.com Renaun Erickson

    Jesse, Thanks for the links. I assume then this is for Mac only. Cool nonetheless.

  • http://www.jessewarden.com JesterXL

    Yeah, no clue about the DirectX part… confusing since I’ve never read anything publicly about Flash Player & DirectX with regards to Adobe. Plenty of people made DirectX and OpenGL Flash Player accelerators back in the day, but these were EXE wrappers, not actual code additions to the Flash Player. Cool to hear it’s on the horizon, nonetheless.

  • http://blog.digitalbackcountry.com Ryan Stewart

    Hey Renaun and Jesse, I’m sorry I don’t have more info about that, but I’ll try and track it down. I interviewed Mike a while ago but just now got everything cleaned up enough to post. My notes are pretty rough so I don’t remember if he elaborated on that more.

  • http://www.renaun.com Renaun Erickson

    Thanks Ryan, please do tell us more if you find about the details.

  • Mark

    Yes I would be interested in knowing about any ability to be able to script by calling DirectX commands… Mainly so I can make my text animations more smooth