Overview of Mobile Development with AIR
For those out there new to the Adobe technology mobile frenzy there is a bunch of information out there to weed through. I wanted to post a quick checklist of things you need to start developing for the current AIR targeted platforms.
The AIR runtime is currently on a lot of different platforms (Android, iOS, PlayBook, and TV). Here is the first diagram explain the two steps of an AIR application.
What becomes different for each platform is the what happens at the packaging step.
Keep in mind that each packager is slightly different and might not be provided by Adobe. Also with preview bits and SDK overlaying it gets confusing quickly for a new person looking how to develop AIR applications cross screens.
Here is a list (current as of Oct 2010 as it will change) of SDKs & Tools you will want to check out if you are starting:
SDKs
Flex 4 & Hero – http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
AIR 2.5 SDK – http://www.adobe.com/products/air/sdk/
pfi – http://labs.adobe.com/technologies/packagerforiphone/
BlackBerry Tablet OS SDK & Flash Builder 4.0.1 Plugin – http://us.blackberry.com/developers/tablet/
Tools
Flash Builder 4 – http://adobe.com/go/flashbuilderpremium
Flash Builder Burrito – http://labs.adobe.com/technologies/flashbuilder_burrito/
Flash Professional CS5 – http://adobe.com/go/flash
A good place to start then is to look through the content at Adobe Developer Connection.