Overview of Mobile Development with AIR

Posted on November 16, 2010 | 1 comment

For those out there new to the Adobe technology mobile frenzy there is a bunch of information out there to weed through. I wanted to post a quick checklist of things you need to start developing for the current AIR targeted platforms.

The AIR runtime is currently on a lot of different platforms (Android, iOS, PlayBook, and TV). Here is the first diagram explain the two steps of an AIR application.

AIR Application Compile and Package

What becomes different for each platform is the what happens at the packaging step.

AIR Packagers

Keep in mind that each packager is slightly different and might not be provided by Adobe. Also with preview bits and SDK overlaying it gets confusing quickly for a new person looking how to develop AIR applications cross screens.

Here is a list (current as of Oct 2010 as it will change) of SDKs & Tools you will want to check out if you are starting:

SDKs

Flex 4 & Herohttp://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
AIR 2.5 SDKhttp://www.adobe.com/products/air/sdk/
pfihttp://labs.adobe.com/technologies/packagerforiphone/
BlackBerry Tablet OS SDK & Flash Builder 4.0.1 Pluginhttp://us.blackberry.com/developers/tablet/

Tools

Flash Builder 4http://adobe.com/go/flashbuilderpremium
Flash Builder Burritohttp://labs.adobe.com/technologies/flashbuilder_burrito/
Flash Professional CS5http://adobe.com/go/flash

A good place to start then is to look through the content at Adobe Developer Connection.

  • http://www.twitter.com/derekobrien Derek O’Brien

    Thanks Renaun,

    Great resource post, I will ensure my students get to read this.