Using Flex Hero mobile themes with existing Flex/AIR applications

NOTE: Flash Builder Burrito is the way to build Mobile Applications and what I am about to talk about is not the supported way. This post is meant for those that for whatever reason can’t use Flash Builder Burrito in its preview state and want to try out Flex Hero mobile features. Flash Builder Burrito allows you to create a new Flex Mobile Project. When you create a new Flex Mobile Project in Flash Builder Burrito it allows you to select...

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Building Flex Mobile applications with Flash Builder Burrito Preview and BlackBerry Tablet OS SDK

Check out this article on using Flash Builder Burrito and BlackBerry Tablet OS SDK: http://www.adobe.com/devnet/devices/articles/blackberry_tablet_os_sdk.html The BlackBerry Tablet OS SDK plugin does not work with Flash Builder Burrito so you will want to use the command line instructions or these handy Launch Configuration files I created. If you are getting stuck with a problem or want to see what others are doing with the new Tablet OS SDK...

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Flash Builder Preview Launch Configurations for BlackBerry Tablet OS sdk

Want to us Flash Builder Preview with BlackBerry Tablet OS sdk? I have created some Eclipse Launch Configurations that you can import into your Flash Builder Burrito preview to make the process easier. The basic idea is to have the external tools call out to the same process as calling out to the command line Tablet OS sdk’s package and deploy. First grab the Win or Mac version of the launch configuration file (or follow the steps below)....

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Now Available BlackBerry Tablet OS SDK/Simulator

BlackBerry has made their Tablet OS SDK and Simulator available as of today. You can go get the beta bits at – http://blackberry.com/developers/tabletos. To get started you will want to check out the getting started guide and other documentation. You can find this information on BlackBerry developer for Adobe AIR applications documentation area.One tidbit from the documentation is that you can use the same components that BlackBerry...

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GPU renderMode for AIR mobile profile and caching clarification

The mobile profile for AIR, which is most prominently demonstrated through the AIR for Android runtime, provides the renderMode options CPU, GPU, and AUTO. Currently AUTO is the same as CPU mode. The GPU mode puts your application into a state where all the rendering steps, both rasterization and scene composition, are handled by the GPU. The rasterization step in the rendering phase takes all the display list objects, either vectors and...

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MAX Sessions – Games and Well-Behaved AIR for Android Applications

I will be speaking at MAX this year. I have the opportunity to present in two session, one by myself and the second with David Knight of the AIR team. Here are the titles of the session as some preview videos: MAX SESSION: Developer Tips for Building Great Games using AIR for Android WATCH ONLINEGame Preview for my game and AIR related MAX Session from Renaun Erickson on Vimeo. MAX SESSION: Developing Well-Behaved Android Applications using...

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