Find Loitering Objects with Adobe Scout

Adobe Scout is a powerful profiling tool for Adobe Flash Player and Adobe AIR based content. In the recent update to Scout (version 1.1) developers have the ability to profile memory allocation. Most developers want an ability to basically find their memory leaks easily. The old Flash Builder profile made it fairly easy to find loitering objects. Loitering objects where a set of object allocations that between two memory snapshots have not been...

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Using the Chrome Serial API with Arduino

The video below walks through the all the code and explains what is going on. Here are all the links that were used in the video:Chrome Extension and Arduino Sketch Example Files Chrome Serial API Page Brackets Open Source Web...

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My First MontageJS Application

I saw MontageJS presented at 360|MIN in Las Vegas last year by Tom Ortega. I have been meaning to give it a try and finally got around to it. What is MontageJS? In short it is an “HTML5 framework for building modern Web Apps.” To start explaining what MontageJS is in more detail some history is needed. Lets first take a look at who is behind MontageJS. Here are the current members on GitHub. If you drill down into their backgrounds...

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Code Three.js in ActionScript with Randori Compiler

Live Demo Live Demo of three.js html/js generated by ActionScript 3 using the Randori compiler – http://renaun.com/html5/as3threejs/ What is Randori? Randori is a project with various parts and can be found at http://randoriframework.com/. For my example I am using a subset of the Randori project’s capabilities, which is fine as the Randori project is put together in such a way that it allows for this. You can find the various...

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How Far is the Reach of WebGL on the Desktop

WebGL WebGL is definitely making some great in-roads into desktop browsers. There are a lot of other HTML5 features that round out WebGL for games, for example check out some AAA web demos here. In talking to people there seems to be some confusion about what is the real reach vs all the hype. Of course WebGL keeps changing fast, one of the reasons for all the hype, but I wanted to talk about the current technical landscape of...

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Using Flash CS6 and Starling for 8 Way Character Animation

Creative Cloud Workflow: In this video I am demonstrating one way of creating an 8 way character animation. Moving a character up, down, left, right, and along all the diagonals is a common task in creating games. In this workflow an 80x80px character is animated over 8 x 8 frames. I created a spritesheet using the “Generate SpriteSheet” feature in Flash Professional. The feature in Flash Professional to generate spritesheets allows...

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