My Creative Cloud Workflow Contest: 8 Way Character Animation

UPDATE I am getting feedback from pure creatives about not knowing how to do the dev part of the contest. It is ok to reuse and modify the example code I provided, so if you are a creative or dev but not sure how to do the other part of the contest make use of the examples provided. Hopefully you will learn something in the process and provide some insight in how you do your part of the task.Rules: You must use one of the Adobe Creative Cloud...

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Using Illustrator from the Adobe Creative Cloud and Pixi.js to Create an 8 Way Character Animation

Adobe Creative Cloud Products Used: Illustrator from the Adobe Creative CloudOther Technology: pixi.jsDemo: Live DemoSource Files: Source Illustrator and pixi.js filesCreative Cloud Workflow: In this video I am demonstrating one way of creating an 8 way character animation. Moving a character up, down, left, right, and along all the diagonals is a common task in creating games. In this workflow an 80x80px character is animated over 8 x 8...

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Using Fireworks and Loom to Create 8 Way Character Animation

Adobe Creative Cloud Products Used: Adobe Fireworks CS6Other Technology: Loom engine – http://theengine.co/ – Free license ($500 value) for the next 20 daysSource Files: Source Fireworks and Loom filesCreative Workflow: In this video I am demonstrating one way of creating an 8 way character animation. Moving a character up, down, left, right, and along all the diagonals is a common task in creating games. In this workflow an...

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Using the Starling Parallax Layer Extension with Adobe Gaming SDK

The Adobe Gaming SDK is part of the Adobe Creative Cloud. It provides developers with the sdks and frameworks to begin developing Flash Stage3D games. The frameworks included are Starling, Feathers UI, and Away 3D. In this example we are going to take a sample Starling Mobile project and copy it over to build a simple parallax background example, which is used in many games. First thing to do is to grab the Adobe Gaming SDK from the Adobe...

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Using Adobe Scout on Mobile without the Scout Companion App

If you would like to config your mobile AIR applications to send telemetry data to a specific Adobe Scout there is a way to do this without the Adobe Scout companion application. The Adobe Scout companion mobile application or the below steps configures what host and port that the AIR runtime will send telemetry data too. You still have to compile your SWF with an opt-in for the ability to send advanced telemetry data, see this post on enabling...

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Enable Advanced Telemetry on Flex or old SWFs with SWF Scout Enabler

UPDATES: v1.0.7 – Added SWF Scout Disabler mode to allow you to remove SWF telemetry tag from SWFs. SWF Scout Enabler title is the toggle, see below. v1.0.5 – Added command line feature provided by Daniel Bunte. Adobe Scout allows developers to profile SWFs like never before. The telemetry data sent by the release Flash Player to Adobe Scout is by default only set to send basic telemetry data. To be able to see data for the AS3...

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