Using GDB script files with the FlasCC GDB

The Flash C++ Compiler (FlasCC) provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe® Flash® Runtime (Flash Player and AIR®). With FlasCC you can port almost any existing C/C++ code to the web, across browsers. FlasCC includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation. You can get FlasCC today on...

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Playing with Feathers UI Components for Starling Framework

The Starling Framework allows developers to build 2D hardware accelerated (Stage3D API) games with an API similar to the flash.display.* classes. This framework is used by Angry Birds on Facebook. The Starling community is quite vibrant and many extensions are being made for it. One of these extensions that has grown into a full project by it self is called Feathers UI (previously known as Foxhole UI components), developed by Josh Tynjala. The...

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Moving to Battle Ground, WA (Portland Area)

Change is fun isn’t it? My wife and I have wanted to move up to the Pacific Northwest for a few years now. We finally just made it happen. I grew up in Nevada (Henderson and Las Vegas) but it has changed quite a bit from when I was a kid catching lizards, snakes, and turtles in the desert. I am still at the same job with Adobe (Game Developer Evangelist) and nothing work-wise has changed. I’ll miss the friends I have in Vegas and...

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Using the New Inline Metadata in ASC2

UPDATE: There are ASC2 changes to the [Inline] feature since preview 3 (Oct 8th) There are many changes coming to tooling around ActionScript. One of the latest changes is something you can find in the labs.adobe.com release of Flash Builder 4.7. It’s the new ActionScript compiler, aka ASC2. Thibault does a great introduction blog post on the new compiler. ASC2 has a lot going on, from better compiler times to supporting the new...

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Getting the Stack Trace in a Release Flash Player

Developers have been asking for the ability to get the stack trace of errors in the release Flash Player. With the release of Flash Player 11.5 Beta this feature makes it debut. This is a beta release but I wanted to show you what it looks like and explain what this feature is about. The code is located on my Github actionscript examples repo: https://github.com/renaun/ActionScriptExamples/tree/master/FlashPlayer11_5Beta The main app uses a...

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Adobe Game Jam Kicks Off in San Francisco

Personally I had a great experience last year attending a hackathon as a developer, as well as helping out at a few other hackathon type of events. It’s a great environment to test your skills, meet great people, and have a bunch of fun. It’s usually pretty intense but well worth it.Adobe is doing a Flash/AIR specific game jam in San Francisco on October 19th-20th. You can check out the details here –...

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