Code Three.js in ActionScript with Randori Compiler

Live Demo Live Demo of three.js html/js generated by ActionScript 3 using the Randori compiler – http://renaun.com/html5/as3threejs/ What is Randori? Randori is a project with various parts and can be found at http://randoriframework.com/. For my example I am using a subset of the Randori project’s capabilities, which is fine as the Randori project is put together in such a way that it allows for this. You can find the various...

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My ActionScript Game Server with 15,000 Concurrent Connections

Goal Create a game using ActionScript for both the server side game server and the client side game with the ability for a large number of concurrent (10,000+) socket connections. Make sure memory and performance of the application are up to the task. What am I talking about? This blog post will explain how I created a socket server running on an Amazon EC2 Ubuntu server with more than 15k+ concurrent connections. This socket server has all the...

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An Approach to setting wmode for Stage3D project in Flash Builder

There are a lot of posts on how to configure projects to get up and running with Stage3D. With Flash Builder 4.6 and Flex 4.6 SDK some of the steps are not needed, like getting a different playerglobal.swc and setting the -swf-version=13. But you still need to set the wmode="direct" in the index.template.html for Stage3D content to run. Reading a bunch of posts some people just change this by hand for each project. Others post about how to...

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Photoshop Touch SDK contains an ActionScript 3 Library too

If you haven’t heard about the Adobe Photoshop Touch SDK go check it out. Adobe is releasing application three iPad applications using the Photoshop Touch SDK. This same SDK is available to developers to build their own applications that can drive Photoshop. Daniel Koestler and I developed the AS3 library for Photoshop Touch SDK, which you can find in the SDK download under the sdk/samples/air/photoshoptouchsdk folder. Along with the...

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