Using the Starling Parallax Layer Extension with Adobe Gaming SDK

The Adobe Gaming SDK is part of the Adobe Creative Cloud. It provides developers with the sdks and frameworks to begin developing Flash Stage3D games. The frameworks included are Starling, Feathers UI, and Away 3D. In this example we are going to take a sample Starling Mobile project and copy it over to build a simple parallax background example, which is used in many games. First thing to do is to grab the Adobe Gaming SDK from the Adobe...

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Using Adobe Scout on Mobile without the Scout Companion App

If you would like to config your mobile AIR applications to send telemetry data to a specific Adobe Scout there is a way to do this without the Adobe Scout companion application. The Adobe Scout companion mobile application or the below steps configures what host and port that the AIR runtime will send telemetry data too. You still have to compile your SWF with an opt-in for the ability to send advanced telemetry data, see this post on enabling...

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Enable Advanced Telemetry on Flex or old SWFs with SWF Scout Enabler

UPDATES: v1.0.7 – Added SWF Scout Disabler mode to allow you to remove SWF telemetry tag from SWFs. SWF Scout Enabler title is the toggle, see below. v1.0.5 – Added command line feature provided by Daniel Bunte. Adobe Scout allows developers to profile SWFs like never before. The telemetry data sent by the release Flash Player to Adobe Scout is by default only set to send basic telemetry data. To be able to see data for the AS3...

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Using GDB script files with the FlasCC GDB

The Flash C++ Compiler (FlasCC) provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe® Flash® Runtime (Flash Player and AIR®). With FlasCC you can port almost any existing C/C++ code to the web, across browsers. FlasCC includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation. You can get FlasCC today on...

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Playing with Feathers UI Components for Starling Framework

The Starling Framework allows developers to build 2D hardware accelerated (Stage3D API) games with an API similar to the flash.display.* classes. This framework is used by Angry Birds on Facebook. The Starling community is quite vibrant and many extensions are being made for it. One of these extensions that has grown into a full project by it self is called Feathers UI (previously known as Foxhole UI components), developed by Josh Tynjala. The...

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Moving to Battle Ground, WA (Portland Area)

Change is fun isn’t it? My wife and I have wanted to move up to the Pacific Northwest for a few years now. We finally just made it happen. I grew up in Nevada (Henderson and Las Vegas) but it has changed quite a bit from when I was a kid catching lizards, snakes, and turtles in the desert. I am still at the same job with Adobe (Game Developer Evangelist) and nothing work-wise has changed. I’ll miss the friends I have in Vegas and...

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