Are AAA 3D Games for the Web Possible?

I will be talking about this question at PAX Dev in Seattle on Aug 30th. Here is the description: Building AAA 3D games for the Web require many features, including GPU hardware acceleration, shader languages, audio, input, content loading, content caching, and full screen support. This presentation will cover feature comparison of WebGL/HTML5, Flash, Unity and other supporting technologies and their potential in enabling developers to create...

Read More

My ActionScript Game Server with 15,000 Concurrent Connections

Goal Create a game using ActionScript for both the server side game server and the client side game with the ability for a large number of concurrent (10,000+) socket connections. Make sure memory and performance of the application are up to the task. What am I talking about? This blog post will explain how I created a socket server running on an Amazon EC2 Ubuntu server with more than 15k+ concurrent connections. This socket server has all the...

Read More

Using Fullscreen Interactive and Mouse Lock in Flash Player 11.3

Fullscreen Interactive Feature In Flash Player 11.3 (currently in beta on labs.adobe.com) there is a new feature that allows applications to use full keyboard input in fullscreen mode. To use the new fullscreen interactive feature you must first set the “allowFullscreenInteractive=true” value in the HTML embed code. Then in ActionScript you set the display state correctly, stage.displayState =...

Read More

How To Know That Your Flash Content Requires a Premium Feature License

A license is needed for your SWF if it uses premium features. The current premium feature that requires a license is a SWF that makes use of Stage3D and ApplicationDomain.domainMemory APIs at the same time. If only one is used without the other a license is not required. Still not sure if your application requires the license? Well there is a way to find out with using a debug version of Flash Player. Starting with Flash Player 11.2 you will get...

Read More

Epic Games Unreal Engine in the Browser Try For Yourself

You can now try out the Epic Games Unreal engine running in the browser for yourself. All you need is the Flash Player 11.2 RC installed and then go to the http://unrealengine.com/flash/ website. Here is a screenshot of it running in Chrome on my MacBook Pro:Mark Rein form Epic Games talks about the latest Unreal demo at GDC. At the Adobe GDC booth you can also see us show off Dungeon Defenders by Trendy which also uses the Unreal...

Read More

Flash Game Summit 2012

Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world. Adobe is a sponsor and this year they provided live streaming as well as recordings of the sessions. So if you were not able to attend in person you...

Read More